Genesis Planet Tutorial.

Made by Ruben 'Rayraz' Vreeken.

Make a sphere in bryce and put it against a full black background. This will be the main planet. Give it a texture you like I used the planet texture from my genesis texture pack:

Time to make an atmosphere. Create a second sphere and make it just slightly bigger then your planet. Give it a cloud texture. I used the one from my genesis texturepack:

Now it's time to add the flames.

Create a cube and give it the Genesis Flame texture from my Genesis Texture Pack.

Place it at the top center of the planet and put the origin handle at the exact center of the planet:

Now multireplicate the cube and rotate it around the origin handle to create half a circle of cubes:

Now we have a nice ring of flames. I wanted the flames to run along the surface rotating along the vertical axis of the planet. So I selected the cubes that are blue in this image:

And I multireplicated the selection while rotating the selection around the vertical axis:

Now we have a row of flames around the surface, but it still looks very flat and the effect suddenly stops at the top and bottome of the planet. I wanted

the effect to fade as I got to the top and bottom of the planet. So I selected All the cubes. Grouped them and then downsized the group along the vertical axis. This way the flames gradually get shorter:

Now we have the basic flame setup. Save it in a logically named scenefile Genesis_basic.br5 for instance.

It's now time to make the atmosphere and the energy waves.

To do this make a new scene with the planet in it, but without the flames and the clouds. Give the planet a full black texture and create a duplicate wich is a bit larger.

Give the duplicate the Genesis energy waves texture. The result should look something like this:

Save this scene with a logical name. Like Genesis_Energywaves.br5.

Now we make the atmosphere. To do this use the Energywaves scene, but change the texture of the bigger sphere to the Genesis Atmosphere texture.

To make a thinner or thicker atmosphere you can make the sphere larger of smaller. The result should look something like this:

Save this scene under a new name like Genesis_atmorphere.br5

Now we have all the layers we need to make a nice planet. Create a nice scene in your Genesis_basic.br5 file, take a POV you like and play with the lighting etc. Make sure the planet is at the same location in each scene and that the cameraview is exactly the same too. Then render the three scenes.

Now it's time to go into your 2D app (I used PSP) and do some compositing.

Load the Genesis_basic render. In my scene that render looked like this:

The only thing I changed was the POV, some tweaking the lighting and the background. Now load the Genesis_Energywaves render.

You can change it to the color you like. I used a red layer set to color mode at 50%, but you can use whatever tool you like. I changed the color to this:

Now add the Energy waves too the Genesis_Basic render using the arithmetic add function. The result should look like this:

Now it's time to add the atmophere. Open the Genesis_atmorphere render into a new window. You can try adding it to the planet, but it doesn't really look convincing. The atmosphere is much too flat and pale. To change that increase the contrast with 50%. This should change your atmosphere from this:

To this:

Now add the atmosphere as a new layer too the composited image of the planet and the energywaves. Set the layer to screen mode at 100%:

The atmosphere could be a bit stronger and more glowy, so we take the original render of the atmosphere and add it as a new layer and set it to dodge at 100%. And Voilá. Your basic Genesis planet:

I did a bit of tweaking. A bit more shadow on the dark side of the planet and I dodged the energy waves a little in some places.

I also added a little fresnell effect. Using this layer at screen mode:

And this is the end result:

Have fun brycing!